


Though the plot alone is very enjoyable and somewhat typical for a Monolith Soft game, Soma Bringer's other shining aspect is its deep gameplay mechanics. The mystery surrounding Idea is part of the plot but as is typical with most JRPGs, there's more to the plot than meets the eye. After trekking through the prologue's area and fighting your first boss, the characters are marveled by the sudden appearance of a young girl named Idea (Edea?). Once you've done that, the game opens up with the character you've chosen and his/her fellow comrades exploring an unknown area in search of Visitors, evil monsters that have invaded the world of Barnea. As I noted in a previous post, you're prompted to select one of seven main characters and choose a class for them along with stat preparation and what not. The game's plot is fairly simple and a bit typical for JRPGs. You might be scratching your head and asking yourself just how can both games sum up Soma Bringer, or maybe you're just baffled at the fact that Diablo and Secret of Mana are mentioned in the same sentence but for the many forum posters out there who've had some ample time with Soma Bringer (myself included), those two games are pretty much what Soma Bringer plays like. Perhaps more than just a simple action RPG, Soma Bringer can be viewed as a cross between the beloved dungeon crawling and character customization nature of Diablo and the flow of combat from Secret of Mana.

Even if the game's narrative devices are typical of Monolith Soft, what makes the game stand out even more is just how impressively deep and customizable the game is towards its characters. Going into Soma Bringer was a bit of a nostalgic treat for me.
